With this year's Game Developers Conference beginning, GamesIndustry International is launching a new column focused on the excellent people within our industry. We'll be talking to them about their ...
It’s easy to forget just how much goes into creating incredible video games. A game’s story and gameplay are easy to appreciate, but behind every masterpiece are hundreds of expertly designed ...
Edd Coates is founder of Game UI Database. Game UI designers use references to iterate on existing design patterns and provide players familiar, intuitive experiences. This allows us to onboard them ...
If you thought Monster Hunter Wilds had a lot of free updates coming throughout the rest of the year, Capcom's plans for the game's future have just got even bigger. As the developer celebrates yet ...
Ever feel like UI/UX design projects take forever to get off the ground? Between building design systems, creating prototypes, and making sure consistency across screens, the process can feel like an ...
Refunds and support are rarely part of the exciting product vision. Still, the moment something goes wrong is often the moment players decide whether a ...
I finally got some gaming done this week. I wrapped up A Plague Tale: Requiem, and it’s now my second favorite game of this year right behind Elden Ring. I’m a sucker for good action-adventure games, ...
I’m writing this from a slightly saddened perspective, revisiting my favorite SNES RPGs and realizing something: I’ve been spoiled by modern UX design. The sentiment is pretty universal. Hugon on the ...
Editor’s note: This is a Q&A between attorneys Beth Ferrill and Lauren Dreyer of Finnegan, and UX/UI designers Erik Dreyer of GoodShuffle and John Sanchez of Academy. User experience and ...
It’s easy to forget how much work goes into making a video game, particularly the AAA kind. We tend to associate games with one or two visionaries – the Miyamotos, the Levines, the Kojimas – while ...