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  1. 80 Level

    80 LEVEL is an industry-leading platform for game developers,, digital artists, animators, video game enthusiasts, CGI and VFX specialists. Join us to learn about new workflows, discuss …

  2. Articles and tutorials for 2D/3D Artists - 80

    Workflow breakdowns and tutorials for Unreal Engine 4, 3ds Max, Substance Painter, Houdini, and more.

  3. Jobs for Artists, Graphis Designers, Animators - 80

    Continuing our quest for world domination, 80 Level is expanding and is now looking for two new Junior Editors from the Latin America region to join our Editorial team – a close-knit group of …

  4. TOP COMPANIES NEED PRODUCTION TALENT – 80 LEVEL

    80 Level Job Posts are highlighted across 80.lv. Opportunities are promoted to job‑seekers when it matches their preferences and company needs. 80 Level Talent Database is a fast‑growing …

  5. Articles for Environment Artists | Unity, UE4, 3ds Max, V-Ray - 80

    Articles about 3D environment production and game environment design in Unity, Unreal Engine 4, 3ds Max, Vray, and other software.

  6. 80 LEVEL

    80 Level is a global media platform, market research agency, and service that connects talents with hiring companies. 80 Level Media covers industry-standard workflows and offers …

  7. WoW: The War Within Player Reached New Level Cap In One Hour …

    Aug 28, 2024 · While Dragonflight's race lasted three hours, The War Within race was pretty much tightly contested between two players, Shiekrunner and Monkeylol, with the latter …

  8. 80 Level China

    Speech Graphics 09 July 2025 80 Level China Animation +1 80 Level China Animation Game Development

  9. 80 Level is Launching Educational Courses This Summer

    Jul 9, 2025 · Most recently, he collaborated with Adobe to create his own Signature 3D Collection, which he presented at GDC 2025, proving his expertise in environment design and asset …

  10. 80 Level Celebrates Its 10th Anniversary

    The legendary artist and designer Chris Jones has joined 80 Level to talk about how the CG industry has – or rather, hasn't – changed over the past decade, discuss his hyperrealistic …